STEP 4: Let's create a firework every time the user clicks the stage. To do this, we'll use an event!
An event is a block of code that will only run when a certain action happens. In this case, only when you click!
- From GRAPHICS and , drag out Disable Walls. This will stop our fireworks from bouncing!
- From drop Click on Stage at the bottom of your program
- Find and delete this line of code: ····sprite.glide_to(x,·y)¬ . Don't delete the other code in the event!
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